Hospitality management simulation

Barva

Run the Night. Own the Chaos.

Run a 1990s neighbourhood pub where staff, regulars, cash flow, reputation, and chaos all collide before payday.

Coming to Itch • Summer 2026
Gnosis Interactive ©
Core Pitch

Not another idle tycoon. A pub sim with teeth.

Set prices, buy stock, hire staff, watch the door, handle gossip, manage debt, and keep the regulars coming back.

The drama is systemic: rough crowds hurt morale, poor service fuels rumours, rumours damage demand, and payday still arrives.

Core Loop

The Rhythm of the Night.

01Prepare

Check stock, staff, prices, security, and risk.

02Open

The room fills based on reputation, events, and yesterday's damage.

03Serve

Punters spend, wait, complain, escalate, or settle in.

04React

Use landlord actions when the night tilts.

05Close

Read the report. Count the damage.

06Payday

Wages, rent, invoices, fines, and debt come due.

Deep Systems

Every choice leaves a tab.

Cash Flow

Economy and survival

Revenue, wages, rent, invoices, fines, credit, and debt all fight for the same fragile reserve.

Staff

Morale under pressure

Hire for role, quality, wage, and stability. Push too hard and the room feels it.

Punters

Customers and regulars

Different crowds bring different wallets, patience, loyalty, and trouble.

Security

Chaos at the door

Fights, theft, bouncers, CCTV, and lighting turn disorder into strategy.

Regulation

Trading Standards

Underage service can trigger reputation damage, fines, and closure pressure.

Identity

What kind of pub are you?

Rowdy, respectable, artsy, underground, or family-friendly: identity emerges through play.

Growth

Activities and upgrades

Activities and upgrades bring new revenue, new pressure, and new headaches.

Reports

Trends tell the truth

Reports show how service, morale, rumours, chaos, identity, and cash flow connect.

Screenshots

The room has receipts.

Management screens act as pressure readings for the night. i

In-Game Prototype Screenshots
Captured directly from the current development build.

Some in-game prototype artwork is AI-assisted and may be replaced, refined, or redrawn as production continues.

Barva detail panel showing venue state and management information
Venue details: the room before decisions compound.
Barva staff hiring screen
Hiring choices: capacity, quality, composure, and cost.
Barva staff issues and morale screen
Staff issues: morale warns before service collapses.
Barva kitchen supplier management screen
Kitchen suppliers: profit, spoilage, quality, and invoices.
Barva food supplier ordering screen
Supplier timing: more stock now, more pressure later.
Barva payday report screen
Payday: wages, rent, credit, invoices, and hard arithmetic.
Barva end of day report screen
End-of-night report: service, staffing, security, restraint.
Barva Trading Standards warning screen
Trading Standards: weak ID checks can haunt the week.
Barva fight incident screen
Incidents: one fight can shake the whole venue.
Barva landlord actions screen
Landlord actions: work the room when systems wobble.
Barva upgrade management screen
Upgrades: grow the pub, grow the problems.
Barva rowdy venue background
Identity: calm, culture, family, edge, or disorder.
Barva hotel and room management screen
Rooms: steady revenue, guest expectations, more pressure.
Barva inn background screen
The inn: hospitality expands beyond the bar.
Barva pub closed screen
Closed doors: fix tomorrow before it arrives.
Barva polaroid loading image
Atmosphere: numbers under the floorboards; memory in the walls.
Player Appeal

For players who like pressure with personality.

Barva is for players who enjoy small decisions snowballing and clean nights feeling earned.

Grow safely, gamble hard, protect reputation, or build a venue with a fierce identity.

The doors are open

What kind of landlord are you going to be?

Keep the staff steady. Keep the regulars close. Keep the inspectors bored.